Showing posts with label finished. Show all posts
Showing posts with label finished. Show all posts

Sunday, September 18, 2011

Frisbee Flight Simulator Finished!!

Finally, the frisbee flight simulator is finished and available for download.

The simulator runs on Windows and it needs that you have .Net Framework 3.5 SP1 (if you have Windows 7, it's probably already installed), Microsoft Chart Controls and XNA 3.1 installed.

It's really important that you have the last three programs installed, without them, the simulator will not work.

If you have any questions o need help with something, let me know, and as soon as i have some time i'll answer you.

I expect your comments and i hope you like it!

Monday, September 5, 2011

What's already done

The 3D simulator is almost finished. Now is possible to throw the disc changing one by one the variables involved, see the graphical representation of the forces in the physics model, and as a way to put some throws at practice, a mini-game with some zombies a targets. Why zombies? ... Because you never know when one will appear at the field.

The idea is not to talk about the physics model used, so, if anyone is interested, this project is based on a master thesis by Sarah Ann Hummel, the name is, "Frisbee Flight Simulation and Throw Biomechanics". 

What's left to be done are two things:
  1. Be able to see the trajectory left by the frisbee during its flight.
  2. Show the behavior of the equations of motion in 2D graphics.
The last are looking for more possibility of use, as a tool for teaching physics.

To finish this entry, here are some screenshots of the simulator.

The disc in flight. The arrows represent the forces involved.

Ultimate Frisbee Zombie Killer Mode.

The frisbee before launch. The initial values are being set.