Sunday, January 6, 2013

Download Links Updated

Hi,

Some people have been asking me to update the download link since MegaUpload was taken down some ago.

Just wanted to let everyone know that the links have been Updated.

Thursday, March 22, 2012

Videos of the Frisbee Simulator and the Ultimate Frisbee Video Game prototype at Work

The Frisbee Simulator is finished, and the Ultimate Frisbee video game is in a very early prototype state and i don't know when I'll have time to finish it.

For now, here are two videos of my thesis project at work. Sorry, they are in Spanish.




Sunday, September 18, 2011

Frisbee Flight Simulator Finished!!

Finally, the frisbee flight simulator is finished and available for download.

The simulator runs on Windows and it needs that you have .Net Framework 3.5 SP1 (if you have Windows 7, it's probably already installed), Microsoft Chart Controls and XNA 3.1 installed.

It's really important that you have the last three programs installed, without them, the simulator will not work.

If you have any questions o need help with something, let me know, and as soon as i have some time i'll answer you.

I expect your comments and i hope you like it!

Monday, September 5, 2011

What's already done

The 3D simulator is almost finished. Now is possible to throw the disc changing one by one the variables involved, see the graphical representation of the forces in the physics model, and as a way to put some throws at practice, a mini-game with some zombies a targets. Why zombies? ... Because you never know when one will appear at the field.

The idea is not to talk about the physics model used, so, if anyone is interested, this project is based on a master thesis by Sarah Ann Hummel, the name is, "Frisbee Flight Simulation and Throw Biomechanics". 

What's left to be done are two things:
  1. Be able to see the trajectory left by the frisbee during its flight.
  2. Show the behavior of the equations of motion in 2D graphics.
The last are looking for more possibility of use, as a tool for teaching physics.

To finish this entry, here are some screenshots of the simulator.

The disc in flight. The arrows represent the forces involved.

Ultimate Frisbee Zombie Killer Mode.

The frisbee before launch. The initial values are being set.


Saturday, September 3, 2011

What's this Blog About?

First of all, I wanna welcome anyone with interests in Ultimate Frisbee, simulation, video games and readers in general.

With this Blog, I want to show a work in progress that, along with an university friend, Diego Alfonso Vega Fernández, we've been developing as our Thesis Project.

The objective of the project are two things:
  1. Design and develop a simulator capable of representing in 3D, the trajectory of a Frisbee in flight, according to the physics involved, given initial release conditions.
  2. Design and develop an Ultimate Frisbee video game.
Little by little, I'll be publishing more details, images and videos of the work already done, and the progress that comes along.

Comments and suggestions will be welcome, and I hope that this project will be of interest for you.


PD: Este Blog también esta disponible en Español.